RCT AI for Game Industry
RCT AI is a team focusing on developing AI solutions for game industries. According to the official website, the solutions is based on an algorithm called “Chaos Box”. Based on the engine developed on this algorithm, in-game NPCs’ behaviors and scripts can be generated real-time instead of manually input into the program, which provides NPCs the ability to appropriately respond to human players’ actions in the real-time. In the early demo showcase videos posted on Bilibili by RCT AI team, a scenario of bank robbery is created. All NPCs appear in the scenarios are programmed with AI engine with “Chaos Box”. NPCs are all appropriately respond to human player’s different actions on a single plot without any scripts input. The scenarios go on fluently without any errors happen on NPCs and end up differently based on different moves by human players. Apparently, by applying this AI engine into the video game programs, all the games include NPCs or bots are going to be changed. One benefits for video game players is they won’t need to tolerate NPCs acting weird. That means the gaming experience is not going to be destroyed by error in the algorithm and the immersion of video games will go to a higher level. However, a concerning problem for a real AI system like this is about the self-learning of AI. The AI will be trained in excessive amount of experience being human players’ opponent. It is very possible and assured that some day in the future after AI engine is applied into the game, the NPCs in-game will be trained into an extremely difficult opponent for human players to defeat and totally ruin the game experience. A system of restricting AI learning process should be applied in order to protect video game player’s gaming experience.
https://rct.ai/en-us/
https://rct.ai/en-us/chaos-box
https://www.bilibili.com/video/BV1dg411V7Wf?spm_id_from=333.999.0.0
Tianze Xu