Project: Boundary First-Person Shooter Video Game

Project: Boundary is a First-Person Shooter video game created by studio Surgical Scalpels. It went into closed testing process last and is going to be released this year. The background of the game is in the near-future, armed astronauts fighting in the orbital-station and zero gravity environments, which is a creation from this studio since there’s only few FPS games are setting the battleground in low gravity environments. In the game program, the new ray tracing system from Nvidia is applied. It is an in-game function which is supported by graphic cards after GTX 1080. By turning on this function, the light and shadow rendering in-game is pushing up to a new level. The total new rendering method creates the most realistic light, shadow, and reflections. Based on the testing and trial videos online. When ray tracing turns on, one of the most obvious effects is the reflection from smooth surface, such as shiny metal surface. The image reflected by surfaces with traditional light rendering is very unclear and vague since there is no way to create an accurate reflected in-time image of the environment. The new ray tracing system solved this problem and making the fictional world inside the game more realistic. As some people and video blogger would say, the next evolution for video game is the light and shade improving. It is not just about making the graphic more realistic. It is an evolution in basic gameplay. With this new way of light rendering, the lighting and mirroring themselves can become a basic element which can be used by players to push advance the story of the game instead of just being a part of the static environment. As more studios applying this system into theirs games these year, it is clear fact that players are going to enjoy realism provided by those games somedays in the future.

Tianze Xu